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PostPosted: Wed Mar 30, 2016 7:35 am
 
Endor manager
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After more than 13 years of running in Europe, we decided to open instance in China, to allow local players to play without any connection issues. Endor is in many ways different from other UO shards and so we recommend you to pay attention to all the information available.

Endor filosophy is very different from current games. We have seen see plenty of innovative gaming ideas in our genre and it is almost always a fail, because these innovations are brought only to showcase the innovation and are ignoring basic gaming principles. Trend is to give everything to players as fast as possible without any obstacles – trend is to dazzle and impress. This causes big fluctuation of players as a consequence of short game play time. Players flock to new ideas, as they are dished out generously and rewards are quickly available and are ever so shiny. These games are then invariably abandoned with the same haste, to the despair and surprise of creators. How is it possible then, that old and significantly more hardcore and less dazzling games are still running for years and years with very loyal communities. These projects should long be dead according to current paradigm of gaming. Nowadays innovative creations are usually running successfully for few short months and then they are forgotten with player base collapsing rapidly. Lets simplify a little bit and sum it like this: If you can max your character in 2 weeks, you become bored with the game. Bigger the challenge, bigger the satisfaction when you finally manage to achieve it. And this is the driver for real players, driver that lasts.

We do believe, that good gaming concept will never become obsolete, so we have chosen to take principles we liked from games we enjoy and make composition that fills demand currently present in the niche MMO market. We have tried to make Endor similar to classical dungeons. For example, when you find some ruins, empty for the first sight, it doesn't mean they must be deserted. Sometimes, interesting things happen when you try to pull a torch, move a statue... Dungeons aren't just matter of getting to the end as quick and straight as possible, but you have to search for hidden triggers, secret doors, sometimes fulfil an asignment. There are hundreds of NPCs all over the world, who will give you a quest.

We think of PvP players as well. The PvP system was designed and tested by the very best PvP players with years of experience. You can join battles for cities - Town wars, become a feared killer (PK), be a member of the PvP league or try arenas in CTF style.

Endor is conceived as a game, which can entertain really for a reallylong time, so don't expect, that it will be easy here and that you will have everything soon after beginning. The characters of all levels have always something to discover and to fight for.

So why to play on Endor?

- Time-proved (13years+), unique experience-level system with 14 final classes, in which you don't need to macro you skills up to be able to play.

http://endor.asia/web/characters

- Custom map, with area cca 2x bigger than original UO, developed, maintained and perfected for years. A lot of new graphics with content you can't see on any other UO shard.

https://www.youtube.com/watch?v=WgCL9ijuelo

http://screens.endor.cz/detail.php?id=2028

- Endor is running on the very customizable emulator POL and thanks to that, together with experienced programmers, it is possible to realize every interesting idea.

- GM team, whose members have years of experience with various online and offline RPGs, which had created this genre and according to which we try to further enrich the game.

- PvP designed and tested by the best PvP players.

- Over 200 of static NPCs quests and random generated NPC quests.

- Cca 300 custom spells and an elaborated magic items system, which includes besides normal magic stuff also unique items, composite items, magical sets and items socketable with gems and runes.

- Powefull magical rituals which can be done only by group of casters:

http://screens.endor.cz/detail.php?id=1227

- Games in game, for example casino or Archon:

http://screens.endor.cz/detail.php?id=210

- GM organized events like quests, tournaments, jousting tournament, etc:

http://screens.endor.cz/detail.php?id=731

http://screens.endor.cz/detail.php?id=1913

- Cca 200 dungeons, including Diablo dungeon and EOB dungon:

https://www.youtube.com/watch?v=FiEbLVdeSRE

- Rare will stay rare. We are strongly against inflation of any gaming achievments (rare weapons, mounts...). Our economy system is tuned to this idea.

- Economy is built on player crafting, which means that craftsman is very important class. Without craftsman you will be never able to compose powerfull magical artefacts.

http://screens.endor.cz/detail.php?id=2018

- Complex system of housing. You can rent a house in the city, or build your own one in the woods.

- Endor is continually evolving. We consider reasonable players suggestions, improve our map, add new graphic of NPCs, items and spells, build new dungeons, prepare quests.

_________________
Kdo chce hleda zpusoby, kdo nechce hleda duvody.

http://www.sosariantales.com/Tale%2004% ... 20pker.htm


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PostPosted: Wed Mar 30, 2016 10:13 am
 

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so cool :thumbsup: :thumbsup:


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PostPosted: Mon May 02, 2016 10:06 pm
 
Admin
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Joined: Sun Jun 01, 2003 5:44 pm
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Online: 46:36:17
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Congratulations guys .. never ever we imagined when we started this server in 2003! and later when I pushed for English localization of the server that in 2016 will end up being played in China :)

_________________

TheChosen - Master of Self, Servant to None


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PostPosted: Wed May 04, 2016 6:42 am
 

Online: 00:00:00
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Thanks for the arrival of Endor into China. We chinese fans are so excited for it. We exactly know how excellent Endor is as a Game. We will do our best to promote the server continually, and welcome every player from all of the world.


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